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Walt Disney World Ticket Buying Guidelines Almost everything there is to know about Walt Disney World admission tickets (passes). Ticket prices were increased on August 5, 2007. According to our best information, just the ten day non-expiring tickets apparently went up by about $30. while all of the other increases were quite small, in the five to fifteen dollar range depending on ticket length and features. Prices are already published in many locations including Disney's ticket booths, the Disney Information Station (www.wdwinfo.com). Mouse Savers (mousesavers.com) and others. Quick tips, factoids, FAQ's, click here. Terminology (glossary), click here. Ticket discussions in detail, click here. Our unofficial Walt Disney World page Go to articles on completely different subjects. All prices shown here include tax and are rounded to the nearest dollar. Last update: August 5, 2007 Thanks to "Cheshire Figment" on the forums of the Disney Information Station
Quick Tips, Factoids, Frequently Asked Questions. Park visits need not be on consecutive days. Click here for more. All guests 10 years in age or older must use the turnstile finger scanner for all tickets, old and new. Click here for more. You may not use two park days off of a non-hopping ticket to visit two theme parks on the same day. More. Usage life of Magic Your Way tickets without non-expiration begins with first usage and lasts for 13 more days. More. To save time, decide on your schedule before choosing your tickets. More. Do not buy tickets from private parties such as on eBay, or from roadside ticket stands. More. Price of non-expiration depends on number of days originally on the ticket, not the days remaining. More. Non-expiration is best if the ticket completely covers a second vacation. More. One Water Park Fun visit is equal to a one day admission ticket to that minor park. More. With Water Park Fun you can visit the same minor park multiple times, or different minor parks in any combination. More. Two or more visits to the minor parks including something other than Pleasure Island, and the Water Park Fun option is better than separate admissions. More. Visiting a water park does not consume a theme park day. More. Visiting water parks does not require purchasing the hopping option. More. The break even for an annual pass is about thirteen theme park days with hopping. More. Annual pass discount renewal begins when the previous pass expired. More. Annual pass room discounts are not available on resort packages. More. Your grown child may exchange his partly used child ticket for an adult ticket at no cost. More. Old tickets remain valid for what they were valid for when printed. Also, old theme park tickets are valid for admission to theme parks that opened later. More. Old tickets that don't fit in the turnstiles may be exchanged at no cost for new magnetic stripe tickets with the same remaining admissions. More. Very old passes generally may not be kept as souvenirs and also used for admission. More. Upgrading: Features such as non-expiration, and more days up to ten including the days already used, may be added to Magic Your Way tickets within 14 days of first usage. More. Unused standard pre-2005 passes are valued at wholesale price, not gate price, for trade up purposes. More. Used Magic Your Way passes are valued at current gate price for trade up purposes. More. Used pre-2005 passes and MYW passes used more than 13 days ago may not be traded in (but may still be used as-is). More. Leftover tickets are best used as-is and for short vacations or when you have enough leftovers so as not to need a new ticket. More. For trade ins, only one old ticket may be used in trade towards each new ticket. More. For Disney resort packages the same kind of ticket must be ordered for each room occupant but tickets may be upgraded individually after check in. More. Rainchecks, timeshare tickets, and other short tickets are not suited for medium or long vacations. More. Long vacations are better done with expiring tickets. More. Copy down the letters and codes on the back of the ticket before use and save that information. More. Ask for the dollar value of an old pass before discussing trading up or adding on. If something does not seem right, go to a different ticket booth to get a second opinion. More.
Related Terms: AP -- Annual pass
Discussion Topics (Here, "Ticket" and "Pass "mean the same thing.) Annual Passes (Two trips and twelve Disney days and it is worthwhile) Try not to carry around more than one pass (per person for your family). It is very easy to use the wrong pass in a turnstile, consuming perhaps two days' worth of admission on one day. Hold your finger still in the biometric reader at the turnstile. It takes at least a few seconds to register.
Save Time, Plan Your Schedule First We will confess up front: It is absolutely positively impossible to choose the best bargain for tickets until after you have finalized your schedule of what park you will be in and when. If you try to keep tweaking both your schedule and your ticket choice, you will spend endless hours asking yourself, "what if this?" and "what if that?". A very slight change in your schedule may result in a somewhat different ticket's being the lowest priced for your vacation. For non-expiring tickets you need to plan two vacations in advance.
Annual Passes Not counting special promotions, having the Annual Pass is almost always more cost effective than buying regular admission tickets if you take three or more trips to Walt Disney World within a year and often best if you take two trips. This is before any other benefits such as complimentary parking or gift shop or resort discounts are figured in. Two trips totalling 13 Disney days in a year is the rough break-even but you still need to work the numbers. There are some situations where regular passes will cost less for as many as 20 days, although with reduced flexibility such as no park hopping. To decide whether to get a premium versus regular Annual Pass, also consider how much you will use Pleasure Island, water parks, or Disney Quest. Four visits to these and the premium Annual Pass is better. For this calculation, a week of Pleasure Island counts as one visit since Pleasure Island has, for most nights, offered admission for five more consecutive nights for five more dollars when you bought a single admission ticket. It is not unusual for general public discounts for limited booking times or limited stay times to come within $10. of the annual pass rate for value resorts and within $20. of the annual pass rate for moderate resorts. Annual passes are convenient for multiple short visits to water parks on different days, which will exhaust the Water Park Fun visits on Magic Your Way passes more quickly.. The best way to get annual passes is directly at one of the four major theme parks, or at the Marketplace (east) section of Downtown Disney, go to the guest services window. Some folks have purchased annual passes at resorts but this is subject to change. Annual pass prices in U.S. dollars @ 8/6/06 including tax:
Regular Premium Renewal discount is about ten percent. Currently no other discounts are offered on annual passes except approximately $100. to members of the Disney Vacation Club. Advance Purchase, Vouchers Purchasing an annual pass in advance is for convenience only; there is no discount. You will receive a voucher or card that must be presented at a Guest Relations booth at a theme park, water park, or Downtown Disney (not at a resort). Effective August 5, 2007, vouchers must be redeemed within the time period marked on them, approximately a year from purchase. Otherwise you will have to pay a surcharge reflecting any increase in the price of that annual pass. The voucher is not refundable. Membership is Continuous Disney's rule fits the definition of "renew" in that a "renewal" annual pass activates the day after the previous one expires regardless of when you perform the renewal (some deadlines and time windows still apply). Depending on when and how often you visit, you usually save money by letting the annual pass expire and buying another one (without the renewal discount) on your next visit. If your annual pass expires in the middle of your vacation, this usually tilts a close decision in the direction of "renew". Check your annual pass as soon as you get it, to be sure the expiration date is a year from that moment*. Not from the date you paid for it or the date on a voucher. Once in a while a mistake is made and you should hand it back and have a new pass made before you walk away. (* For discount renewals, the correct expiration date is a year after your previous pass expired.) You cannot truthfully say you have been a Passholder since such and such a year if, during that time span, you have let an annual pass expire and it was weeks or months later before you purchased another.
"Magic Your Way".refers to the current ticketing system and ticket offerings, which began in January 2005. You can buy multi-day tickets for up to ten days, and single day tickets. (Not all non-Disney ticket agencies have all denominations.). The basic pass (base ticket) has a 14 consecutive day lifetime upon first usage and admits you to one theme park for each "day" on the pass. Park visits need not be on consecutive days. Six days cost USD $231. (tax included in all of these prices shown), ten days cost $234. which seems like a bargain except that all days must be chosen from a14 day time span. You may leave the park, and return to the same park later in the day subject to crowds. For an additional $48. per ticket card you add the park hopping privilege (visit more than one theme park on a given day) which can also be applied to the one day pass whose base price is $76. Note: Without the hopping privilege you cannot visit a different theme park on the same day expecting to consume or "forfeit" or "burn" an additional day off of the pass, perhaps a day that you might otherwise lose to expiration. The park turnstiles and computer systems specifically disallow this. Could you use one seven day or ten day pass for two Disney World visits? Have an emergency and have to cut your vacation short? Easy, purchase the "Non Expiring Option". The cost varies and depends on the number of days originally on the pass and/or added later, not how many remain. We point out that non-expiration is a $69. add on for the six day pass but a $165. add on for the nine day pass. (It is less for the shorter passes and you may find it not worthwhile for preserving just the last day of a 6 day pass or the last two days of a 10 day pass without hopping or Water Park Fun.) You can purchase the pass without non-expiration and decide to add it later (within 14 days including day of first usage), perhaps together with more park days, before you return home. When is non-expiration worth it? Click here for details.
Late 2007 Base Ticket Gate Prices (one theme park of your choice per
day) Prices shown are effective 8/5/07, include the tax, currently 6.5%, and are rounded to the nearest dollar. Because the passes are to be used in Florida, Florida sales or use tax applies regardless of where you buy the passes. Some travel agent discounts are available for regular admission but not for annual passes. We have not reproduced the entire menu of prices and choices here, you can go to www.mousesavers.com (look for ticket information) to view that. As always, prices are subject to change.
Using Plus Options; Visits The Water Parks Fun and More option costs $53. per ticket card. You can choose from the five venues (Blizzard Beach, Disney Quest, Pleasure Island, Typhoon Lagoon, Wide World of Sports) in any combination, repetition, or order up to the number of WPM admissions (visits) on your pass. The more days on the pass, the more WPMA's (minimum of two) you get for the same $53. price, but all of the admissions must be used within the pass' 14 day lifespan if you do not purchase non-expiration.
Days 1 2 3 4 5 6 7
8 9 10 Although $53. seems like a lot to pay to add Water Parks and More to a one day pass, remember that the WPM admissions can be used on different days if you wish. Using a WPM admission (or using a Plus option on a Hopper Plus pass) is equivalent to purchasing a single day ticket at the gate. For Pleasure Island one plus/WPMA is equivalent to one all-clubs ticket but you cannot use the five more nights for five more dollars promotion. If you visit two or more Plus venues on one day (consuming two or more Plusses or WPM admissions) then you may hop between those Plus venues for the remainder of that day even if your pass does not have the Hopping Option. Plusses or WPM admissions may be used on the same or different days as theme park admissions both with Magic Your Way passes and the older Hopper Plus passes. Blizzard Beach in the morning, Typhoon Lagoon in the afternoon, no other parks visited -- Uses zero days and two plusses/WPMA's. Plusses on (pre-2005) Hopper Plus passes are not good for admission to Disney Quest but if the ticket agent is in a good mood, he or she may surprise you with a free exchange to an equivalent Magic Your Way pass good at Disney Quest. Non-expiration preserves unused WPMA's also, even if the park days are all used up. Currently there is no way to preserve unused WPMA's, or even the theme park day if not used first, on a used one day pass beyond 14 days without purchasing as second day to go with non-expiration. Roughly speaking, Water Park Fun and More is worthwhile only if you use it at least twice. To be more exact, count two or more points as follows: Count one point for each planned visit to the places (venues) named except Pleasure Island and Wide World of Sports.. Then, because Pleasure Island clubs offer five more consecutive nights for five more dollars most of the time when you buy a single admission, count just one point for one or more Pleasure Island visits in a six day span. Count half a point for a visit to Wide World of Sports.
Ticket Tag(TM); Finger Scanners; Biometric Readers All guests of age 10 and older must put their fingers in the biometric readers (finger scanners) at the turnstiles to establish ownership of a pass and prevent sharing the pass with someone else. All "adult" passes, including older Park Hopper Plus passes and the magnetic stripe tickets you exchanged your still-older cardboard passes for, require use of the biometric readers and the usage procedure is the same. We suggest that you write the name of the person who will be using the pass on a blank area on the back. Also it is easy to hand out to family members headed in different directions, unidentified passes with the wrong number of ticket options (water park fun, etc.) or package options (flexes; wishes) remaining. Simply insert one finger into the biometric reader (most turnstiles) and wait for the green light to appear. All you have to remember is to use the same finger each time. (The turnstile attendant will make special arrangements, usually using photo ID's, for guests unable to do this.) A few turnstiles require two fingers. Make a "V" with your right hand second and third fingers (peace sign; Cub Scout salute) and insert those two fingers all the way into the scanner, one finger on each side of the little post or nub, pressing the fingers against the surface. Hold still for a few seconds. No special action is needed to use a ticket for the first time. Simply insert the ticket in the turnstile and use the finger scanner normally. Except on rare occasions if the finger scanner system is malfunctioning, hand stamps are no longer needed to re-enter a park Signs will be re-posted at the park exit if needed. Note: Sharing a pass with someone else was never permitted even when visiting on different days. For those concerned about cleanliness, please be aware that railings, banisters, door handles and knobs, and ride seat belts and bars and laser guns are not cleaner than the interiors of the turnstile finger scanners. Although some fingerprint detail is recorded, the data is digested (the technical term is "hashed") in a manner that you fingerprint cannot be redrawn.
Which Pass Should I Buy? (8/06) These are just suggestions. Short vacations One day in the theme parks: Any pass. Medium length vacations Four days: 4 day expiring or 10 day non-expiring Long vacations Eight days: 8 day Expiring. Very long vacations Eleven days: 10 day Expiring together with another pass of any kind.
"Premium" Can Be Confusing The Premium annual pass includes admission to water parks, Disney Quest, etc. The Premium MAGIC YOUR WAY pass is simply one that includes the hopping option and the Water Parks Fun & More option. The same extra charge schedule applies for non-expiration. Disney no longer uses the word "Premium" for this pass. Premium packages include more extras such as meals and can be booked at any Disney resort. Packages are pre-priced. We are not sure if you can downgrade the premium tickets that come with a premium package to regular tickets; ask, but be prepared to add something else so the total price is the same or higher.
Convention, Hurricane, and Promotional Passes Different kinds of park admission passes not available to the general public are still offered from time to time to convention groups, by travel agents, stores, and service providers such as car rental agencies, by time share salesmen, or for limited time periods as promotions. Also commonly offered to convention groups are passes good for the afternoon and/or evening only. In most cases promotional and convention group passes have absolute expiration dates even if the pass is never used. Almost all promotional passes may not be traded up towards new or different passes. Ultimate Passes There are a few passes offering unlimited use of theme parks, water parks, etc. for a fixed number of days offered by some travel agencies, or given out by Disney as rainchecks. Recently a 14 day "ultiimate" pass for Walt Disney World has been sold in Europe. Unlike for Florida resident passes, proof of (non)residence is not required for possessing or using this 14 day pass.
Time Share Gift Passes Generally we do not recommend getting these one or two day Disney passes. The good news is that you do get a gift of one or two Disney theme park daily admissions, whatever they advertise, when you attend the presentation. You do not have to buy anything. The bad news is that, depending on the length of your vacation, the dollars you save may be very small. Some of these gift passes expire after perhaps a year even if they are not used. Most cannot be traded up towards longer passes. Let's say you receive two single day passes. If your vacation was for six days and you now buy a four day pass and also use the gift passes, you save just fivedollars. But if your vacation is for just two days at Walt Disney World (and perhaps days spent elsewhere), the pair of gift passes are together worth about $148.
Passes for Children (Ages 3-9) Persons of ages 10 and up when they arrive for their Disney vacation buy and use "adult" passes. Persons 2 and under when they begin their Disney vacation do not need any pass during that vacation and do not need a Fast Pass to accompany other family members using Fast Passes on rides. We recommend that parents bring copies of birth certificates for children. For convenience we and also a few Disney cast members suggest that your child over ten years of age use up his leftover pass as-is unless he is really tall or unless a Disney cast member rejects the pass at the turnstile. Disney's current rule is that a partly used pass for ages 3-9 of any vintage will be converted to an adult pass (for ages 10+) with the same number of days and plusses (water park, etc. admissions) at no charge, on its owner's (your child's) next visit. (He can do it himself if he knows not to pay any more money.) Go to Guest Relations (just outside or inside any park entrance) and ask for an exchange, not an upgrade. If you are told you must pay a fee, don't do it but instead take back the pass immediately and ask for a manager (or try a different Guest Relations office). You do not have to begin using the pass immediately or enter a park or consume a day off of the pass when performing the exchange. Unused child passes may not be exchanged for equivalent adult passes at no cost but may be given to another child or, for passes purchased in 2005 and later, traded up towards other passes. If one person owns several child passes from years past, only one pass should be exchanged on any given day. Disney may disallow free exchange if they get the impression you or they "stocked up" on child passes, using just a few days on each. Generally a converted child pass should be saved for use during a vacation when only it and perhaps other leftover passes are used. We are told that Universal Studios, Sea World, and Busch Gardens do not (or did not) offer a free exchange of child tickets to adult tickets. First have the original user quietly try to use his ticket as-is, being the first family member to enter. If this fails, go to Guest Relations and attempt to get the ticket upgraded to adult but do not proceed if there is a fee. In the event a free upgrade fails, give the ticket to a younger child when returning to the turnstiles. As a last resort, save the ticket and give the ticket to a younger nephew or niece for future use.
Old Passes Old passes that have not expired, whether or not partially used, may be used as-is on any future date for the admission privileges they had at the time of purchase. All standard Disney passes sold before Jan. 1, 2005 do not expire. Some convention and promotional (such as time share prize) passes do expire even if never used. Very old passes that don't fit in the turnstiles may be exchanged at no cost for modern passes with the same number of days remaining. You do not have to enter a park or start using that pass that day to perform the exchange, which is done at at Guest Relations just inside or just outside the park. Currently (2005) old passes are honored at theme parks (Animal Kingdom especially) that were not built and open when the passes were first purchased. This added unadvertised benefit was offered to simplify the record keeping system and reduce the number of different kinds of passes to keep track of. However Disney Quest has not (yet) been added to the privileges of Hopper Plus passes. Pre-1982 "passes" were ticket books with individual ride coupons. Complete ones are exchangeable for equivalent (1, 2, or 3 day) modern tickets. If parts including transportation tickets are missing, there are cash values ranging from about 20 cents to a dollar for each remaining coupon that may be applied towards the purchase of a new ticket. Quick example: You have a three day cardboard pass good at Magic Kingdom and Epcot, purchased some time ago for $60.00, and with two days remaining. Doing an even exchange at no cost, you (should) receive a modern magnetic stripe non-expiring pass with two days' admission value and hopping. It is Disney's policy not to return an old pass to you after exchange, but it does not hurt to ask. If you want to keep an old pass for a scrapbook souvenir you may have to forego using it for admission. Passes used more than 13 days ago, and any used pre-2005 passes, may no longer be traded in towards purchase of new or different passes.
Idiosyncrasies With Leftover Passes Now that you have exchanged that child pass for an equivalent adult pass, or exchanged that cardboard World Passport or Super Duper Pass for an equivalent magnetic stripe ticket, deciding when to use it is tricky. Bad Times To Use Up Leftover Days * It is usually a bad idea to use up your old pass as-is during a vacation of five to ten theme park days when you also need to buy and use a new pass. * It is usually a bad idea to use up old passes and buy an annual pass less than a year later. Finding out when it is undesirable to use up an old pass is not hard. You simply figure out your admission pass budget twice -- with, and without, the use of the old passes -- and compare the difference. Good Times To Use Up Leftover Days * When your visit is for one, two, three, eleven, or twelve days in the theme parks. * When you have enough old passes to use that you do not need to buy new ones. * On a vacation of any length when you need to hop between theme parks for exactly one day (using the old pass) and buy a new non-hopping pass covering all of the other days. There is really nothing unusual about the old pass, It is the fact that the fifth through tenth days of non-nonexpiring Magic Your Way passes are so inexpensive that makes your decision making difficult. Some math for those interested Simple example. Let's say you are visiting for six days, and you have an old pass with three days remaining. If you buy a new six day expiring pass, that costs $231. If instead you bought a new three day pass expecting to use up the old three day pass as well, you will spend $216. immediately. So you consume the old pass to save just $15. Whereas if you saved the old pass for yet another, future, three day visit, you will avoid spending $216. for a new pass at that time. For fourteen or more days with park hopping, an annual pass is the better choice. Another way of figuring out your best strategy is to consider alternatives including trading up, and for each alternative answer four questions: 1. What kind of pass are you planning to buy or trade up to? 2. Without the old pass in your possession, what kind of pass would you buy instead? 3. What is the price difference, if the above two answers are different? 4. What will be left over at the end of your vacation? One source (we forget who) suggests not buying five and fewer day passes with non-expiration. Chances are, you will need more days on your next trip, making the longer passes more desirable. The exception is, if your vacation is suddenly cut short, you may want to add non-expiration and/or more days to a shorter pass before returning home.
Changing Your Mind; Upgrading (Expanding) a Pass This applies to Magic Your Way passes (post-2004 standard passes) only. The upgrade process as seen by the guest applies to tickets that have been used but have not been used more than 13 days ago. Passes that have been used more than 13 days ago may not be modified. Features and days may not be deleted. Currently (2007) the cost of the adding days and features to a used pass can be computed from the prices posted at the ticket booths. It's the difference between the gate price of a ticket that had all of the days and features desired and the gate price of the ticket as it was originally bought. This is regardless of when or where the ticket was bought or how much was paid. A ticket may be upgraded more than once. You may upgrade to an annual pass, too. The starting date of the annual pass is the date of first usage of the surrendered pass, or is the expiration date of your previous annual pass if you are doing an AP renewal within the allowable time window. If the surrendered ticket had Water Park Fun and you used one or more of those admission, your AP upgrade must be to a Premium AP. Upgrades may be performed only at Walt Disney World. In rare instances, tickets may be mailed from home with payment after arrangements were made over the phone, but they must arrive within 14 days from first usage. For now we suggest that if you think you will want non-expiration or otherwise wish to upgrade, that you not wait until the day you return home. You don't want to run into hassles and delays close to your bus or plane departure time.
Trading Up Passes Unused passes of any vintage may be traded in towards current pass offerings of any kind. Only one pass may be traded in towards the purchase of each new pass. No change is returned. The trade in value is a somewhat secret value based on what Disney received from the ticket agency that sold you the pass and/or what Disney charged at the time a pass was purchased directly from them. Promotional, complimentary, hurricane, and most time share gift, passes have zero dollars of trade in value. Any pass is considered promotional or complimentary if it is stamped with "COMP" or with similar wording. Refer to the section on Upgrades, above, for making changes to partially used passes. Passes of vintage prior to 2005, and Magic Your Way passes used more than 13 days ago, may not be upgraded.although (of course) those that don't expire are still good for the admission value they had when purchased. Super Duper Passes and other passes that don't fit in the turnstile are still exchanged free of charge for magnetic stripe passes of at least equal value with respect to every attribute. For Magic Your Way passes, if you are quoted an unexpectedly lower trade value or an unexpectedly high additional required payment, use the pass first (for example enter the park you are at) and then do an upgrade. Worn or demagnetized passes are reprinted free of charge provided that either the printed information or (for physical damage) the magnetic stripe is still readable.
Exchanging Passes The following exchanges are always permitted (provided the pass has not expired): 1. Exchanging what remains of a used child (ages 3-9) pass for equivalent adult (ages 10+) admission. 2. Exchanging a new or used pass that does not fit in the turnstiles for equivalent admission on a pass that does fit. 3, Exchanging a worn out or damaged pass for equivalent remaining admission, provided that either the printed codes or the magnetic stripe if any is still readable. In all cases, the original user of a used pass must perform the exchange although a parent can assist a child who is just over nine. Currently admission to all four theme parks is granted even when the old pass was purchased before one or more of these parks opened, but Disney Quest is not granted when a Hopper Plus pass is exchanged.
It has been said (Paul Harvey radio news feature) that half of all gift certificates, electronic gift cards, and airline vouchers issued or sold by stores are never redeemed. We can estimate that there are a lot of partially used hopper passes sitting in people's dresser drawers and elsewhere that have long been forgotten and Disney has profited handsomely by selling these passes with no expiration date. Some of the hopper and single day passes given as gifts by time share condominium operators and convention committees/operators do expire, usually after a year.
Magic Your Way Packages, Dining Packages When you book a Disney resort room package you must order a Magic Your Way admission pass of the same kind for each occupant of a room. If you already have passes you intend to use or have an annual pass, you may want to book one day passes for everyone to go with your package. Some packages require passes of a certain minimum length. After you check in and receive your passes, each member of your party may add features and more days to his pass independently. Most packages are not discounted if you have an annual pass or are a member of AARP or AAA, etc. Package passes are usually encoded on the same card as resort room keys. If you have an annual pass or wish to take advantage of other room discounts, you may get a meals discount card (called DDE) for about $50. that covers your entire family and book just the resort room separately (not as a package). If you planned on using older passes or different passes and you purchased a dining plan, you must be careful not to insert the latest room keys into the park turnstiles. Otherwise you will waste the park admission encoded on the room key. At least one room key needs to be brought with you and and swiped at the restaurants if you are on a dining plan. Heads up! If you don't use your package pass because you used a different pass, you should have the pass re-verified before checking out, preferably at least a day in advance. There have been reported cases where the pass was not properly printed or encoded, even though the card still opens the room door or may have been used to "charge" purchases. If you don't use your package pass you would never catch this error. If you don't use your package pass at all for park admission (including water parks), then you do not have to purchase non-expiration before returning home. It is usually possible to have the admissions or remaining admissions transferred from another pass to a room key but not while there is unused admission already encoded on that room key.
Fairy Tale Package; Free Dining In 2003, Walt Disney World introduced a new promotional package offering seven days and six nights of resort stay and unlimited park admission for the price of four days and three nights. In 2005 packages with "free" meals but undiscounted room rates were offered. Availability was limited as are most promotions, with only a few reservations taken at each resort during peak periods. Similar promotions may be offered at random dates in the future. If they suit your schedule these promotions may be superior to annual passes.
Is Non-Expiration Worth It? Generally, non-expiration is not worthwhile unless:: * An emergency forces you to cut your vacation short and you used fewer than four theme park days off of the pass, or, * You foresee some vacation (not necessarily your next) that the remains of that pass will fully cover, or, * You purchased water park fun and several of those admissions are unused. Every person's situation is different. There is no way to tell for sure without advance planning of the eventual usage of the ticket all the way to the end of the vacation during which the ticket is exhausted. We recommend that shorter passes be expanded to at least six days (including the days used). Because processing errors occasionally occur, particularly with passes purchased from discount brokers, get the quoted price broken down by ticket if some of the tickets are child tickets, then step out of line and think about it before going ahead. It is a good idea to keep track of what parks you visited on what days. Note that a day you spend only in the water parks or Disney Quest or Pleasure Island does not count as a "day" off of your pass. The following prices apply to upgrading Magic Your Way passes purchased at the gate in late 2007.
If your non-expiring pass or one day pass was not used more than 13
days ago, additional park days (counting days consumed) including non-expiration
would cost: Just the cost of non-expiration added to an expiring 2007 pass purchased at the gate, restated:
Days originally 1 2 3 4
5 6 7 8 9 10 A little math for those interested: Non-expiration is generally worthwhile if what is left over is enough to completely cover some future vacation, not necessarily your next. Otherwise it is tricky. Here is a good formula to use. It is just my opinion but here goes. Each remaining theme park day needs two points of non-expiration. Each unused Water Parks Fun and More (WPM) admission needs one point. Meanwhile the purchase price for non-expiration depends on the number of days originally on the pass, not on how many points you need. So let's consider a 6 day pass for which there is one unused day and two unused WPM admissions. You need four points of non-expiration. The purchase price of non-expiration for a 6 day pass is $69. or each point would cost $17. The two points needed to preserve the remaining park day cost $34. Meanwhile the cost of the day itself was two dollars since a 6 day pass costs just $2. more than a (5 day) pass that exactly covered your vacation. You will now have invested $36. in that last park day. Because the price of separate admissions to the water parks would have cost you more than the Water Parks Fun and More you bought, we consider the cost of WPM absorbed by the WPMA's already used. The investment to preserve the remaining two WPMA's is just the cost of the points, or $17. each.
Private Sellers, eBay, Roadside Stands You should not purchase tickets from sources other than Disney itself and well known authorized dealers. It is impossible to know whether a ticket is valid or has the number of days advertised until after you get to Walt Disney World. Remember, partially used tickets are not transferable. What counts is whether the seller and the payment handler (credit card, etc.) will back you up if you have a problem with the tickets. PayPal and eBay do not. There is nothing wrong with accepting tickets on a "gift and tip" basis as opposed to a paid sale. This works well with tickets from relatives or friends. While this is technically possible for any transaction including using eBay, hardly any seller will do a transaction this way and the buyer cannot force the issue without violating the terms of the transaction.
Safeguard Your Admission Ticket/Pass If your child is not old enough to go off on his own, he is not old enough to hold his own ticket or ID card. You should collect all of the tickets, etc. just after everyone passes through the turnstiles at the park entrance. Tickets should be kept in a pocket that can be zippered or buttoned shut. An alternative is a tight fitting sleeve such as the Water Wallet (TM) that is safety pinned inside a pocket and that covers the card completely. Replace the ticket in the sleeve as soon as you are done using it. Tickets and dollar bills should not be loose in a pocket, when you pull something else out of the pocket the ticket may fall out. You may poke a hole in a ticket (not through the magnetic stripe or printed information) and safety pin the ticket to the inside of a pocket. Disney tickets must be guarded as carefully as airplane tickets or cash. If one is lost it should be reported because the electronic systems have a chance to capture the card. There is still no guarantee it will be found. Hint from a Disney Information Station (wdwinfo.com) forum contributor: Photocopy twice all airplane tickets, park tickets, passes, vouchers, reservation confirmations, both sides. Leave one copy at home, bring the other copy with you but keep it safe (in a room safe if possible). This will help if the tickets themselves get lost. Writing down the numbers and codes on the back using pencil and paper is OK also.
Park Hopper Plus Passes -- Discontinued Park Hopper (tm, capital H) and Park Hopper Plus (tm) passes were discontinued as of 2005. Those you already own or bought can still be used as-is and they do not expire (except for passes that already had expiration dates). Because the first three days on Magic Your Way cost more than $60. apiece and the fifth through tenth days passes are so inexpensive, using hopper plus passes may not be the best strategy if you need more days. Individual admissions to water parks, Disney Quest, etc. are still available. Effective June 2005, guests age 10 and older using any pass must also use the biometric readers (finger scanners) at the turnstiles. Unlimited Magic Pass -- No longer offered with packages Also called UMP, Ultimate Park Hopper (UPH), Length of Stay Pass (LOS). Packages with these were discontinued in 2005. You could say that the new Magic Your Way passes are similar except the number of visits to water parks is limited, also the expiration is 13 days after day of first usage as opposed to park closing on the day of check out. New resort package plans are available. Most require that each person in your party order admission passes with the same number of days and the same attributes, although not necessarily matching the length of your stay. Very few if any plans have discounts on all three: room, dining, and admission passes. Click here for more on packages. A few Unlimited Magic passes, some for just one day, have been given out as rainchecks.
The official Disney web site: (http://www.disney.com)
An unofficial site full of Disney
information and tips Go to this web site table of contents. All parts (c) copyright 2001-7, Allan W. Jayne, Jr. unless otherwise noted or other origin stated.
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